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JOSEPH VYNER
3D Modeller
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ABOUT ME
I am a 3D character modeller with some professional experience in the film industry. I enjoy organic and hard-surface modelling in Maya and ZBrush, beginning my work as an environment artist.
I started learning Cinema 4D and Photoshop in 2014 as a hobbyist, recreating characters from ‘Five Nights at Freddy’s’ to improve my attention to detail, technical skill and to explore my interest in digital art, game development and storytelling.
In 2018, I began studying Maya and ZBrush for film and game art, receiving my Advanced Diploma of Screen and Media in 2021. I was offered my first industry role shortly before graduating, and worked professionally from January 2022 to July 2023.
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